Many thanks for the clarification. Wasn't sure why this was being
done in the example code so I didn't handle things this way.
On 12/9/05, Frank Doepke <fdoepke@appl...> wrote:
> Quite the opposite - you need to do your rendering in the callback so that
> the display link can adjust the framerate, if your rendering takes more than
> one VBL
> On Dec 8, 2005, at 9:45 PM, David Nolen wrote:
> You should not be doing any rendering inside of the CVDisplayLink
> callback, I don't think- you should just be updating your
> CVImageBufferRef from your texture context (QTVisualContextRef).
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